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  2. 'Mighty Empires' - Or That Time Games Workshop Decided to Be …

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    That’s pretty braggable. Mighty Empires was developed in 1990 by Games Workshop and served two main purposes: it could function as a template for a full continent-wide campaign setting for Warhammer Fantasy Battle, or it could be a self-contained board game. But perhaps it may be best described as an entirely new game system.
    Mighty Empires, the first Warhammer Expansion, enables you to fight sweeping campaigns throughout the Warhammer World. The flexible tile-based map system ensures that no two campaigns need be the same. The plastic map tiles are extremely versatile and with the exception of the mountain tiles all the tiles are double-sided.
    To say Mighty Empires is ambitious is like saying Nurgle kinda stinks. It was a game so grand in scope it never really got the chance it deserved. Warhammer, in general, has never been shy about trying something new. Games Workshop is all too often ready to throw some rules spaghetti at the wall in order to see what sticks.
    Mighty Empires is a game that wanted to do everything. How well it achieved that goal is mostly up to those who choose to play it. Like many very heavy logistically-focused wargames before it, most games end up sitting with your adding machine and crunching numbers while wearing that clear green visor that they always wear in cartoons.
  4. Mighty Empires | Games Workshop Wiki | Fandom

  5. Review: Mighty Empires [1990] | Tablesnot

  6. Mighty Empires (1990 Edition) - Noble Knight Games